So I think I finished Urban Dead. I lost.
UD is a great game, but its players leave much to be desired. I've been in a fight with the fire department over barricading levels for a hospital they don't use. I spent two weeks lobbying for a guild relocation then watched as everyone got lost on the way. Every day I log in and see important buildings breached and multiple people killed because the buildings' residents refuse to put up strong barricades just in case someone gets stuck outside.
The pessimist in me suspects that the better a multiplayer game is, the more fatally it will be hamstringed by the essential unworthiness of its players. I give you Subspaces's Trench Wars, I give you the crib death of every great Tribes variant. Countless diabolical and clever Counter-Strike maps put out to rust. Anarchy Online's initial (and acidental) territorial fighting, and the beautiful overland hunting game sucked into the bowels of the earth. Asheron's Call 2.
Yes, the players did ruin Asheron's Call 2. If anyone wants to debate that with me we're going to take it outside.
So I moved all three of my characters to different locations within striking distance of the Giddings Mall, which I consider vitally important for reasons I can't be bothered to explain after all this. The idea was not to play sneaky zerging games but rather to be separately of a common benefit. This resulted only in my becoming three times as frustrated with the human side in the game.
So I've decided not to be quite as helpful anymore.
Whether this just means being a self-serving asshole or turning in earnest to the dark side, I'm not sure. So presently I'm on a soul searching break, a journey of self-discovery through the blood-caked food courts of poor, forgotten Malton.
Maybe it's time to get the cable turned back on and play a real game.